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Blender export fbx to unity
Blender export fbx to unity









Let's say I have a Blender file with a model and an audio track (with the model animated to be in lip sync with the audio). I suggest you either look through the courses here at CGCookie, Game search Its been a while since I used Unity, it may have changed. If you want a audio file to play at the same time as an animation, go to the animation tab, near the bottom you will see an Event section, click the little icon to the left to add a new event, as far as I can remember you add the type of event as audio and add the audio file.

blender export fbx to unity

If you are exporting your model to Unity to create a game, then you are still working with a 3d model, using 2d video on a 3d model for the animations wont work. fbx file contains the model, texture maps, normal maps, animations, etc., all the components for the 3d model.Ī video file contains a series of 2d renders of the animated model, with sound, over a set period of time. blend file, but can be opened in different software.Ī. The image you posted above is of the inspector panel for a model.Ī video file with sound is different to a. In the first image from Blender you can see that my cup handle pointed along the x axis aka right, but now is facing left (-X direction).I'm struggling to understand what you are trying to do. When imported into Unity, my model is facing upwards as expected along the Y axis.īut, what I don't understand is why my model is also rotated 180 degrees around the Y axis? I export my model using Blenders built-in FBX exporter with the default settings (UP = Y axis and FORWARD = -Z axis).

blender export fbx to unity

Now when working in Blender if you want to use Z as the UP vector, you simply transform your model by a positive 90 degree rotation around X (but don't apply the rotation).

blender export fbx to unity

model your 3D model in Blender along the Y axis and apply the necessary rotation onto the model.

blender export fbx to unity

Now, if you want a model who is facing up in Blender (along Z) to be facing up in Unity (along Y) when imported, people recommend this simple fix: When exporting models from Blender into Unity one must take into account the handedness of both programs.īlender considers Z vector as the UP vector, but Unity considers the Y vector as the UP.











Blender export fbx to unity